The World Setting
Mon Aug 19, 2024 12:39 pm
The Rainbow Mist
Set in the world of One Piece as created by Eiichiro Oda, Bon Voyage follows the various adventures and dreams of its players and the characters they create in a malleable multiverse, created by the phenomenon known only as the Rainbow Mist, inspired by an anime-exclusive filler arc. Instead of having a singular static instance of the world that is shaped by every player’s actions at once, everyone’s story is as inclusive and exclusive as they wish it to be, meaning that you can tell the story you want to tell.
The Rainbow Mist separates these stories from one another, but can just as readily allow them to interact, even if there are differences between the worlds that have been shaped by its participants. If you want to follow in the footsteps of the Strawhat Pirates and experience the world as their actions have shaped it, then you can do so! If you want to change up elements of the story, such as replacing the Devil Fruits of certain major characters, then you can do so! Each story is its own story, but you can freely adapt elements of the world to better build your chosen tales, and we encourage members to draw in elements that other players have introduced in their story when they interact, building each other’s stories off of foundations you’ve created!
Constants of the World
The Rainbow Mist has anchored itself around a number of major historical events — moments in time that have shaped the world so heavily that they are imprinted upon the mist itself. No story told can truly exclude these events as, without their guiding hand, it wouldn’t be One Piece anymore! These include: The Void Century, the mysterious gap in historical records dating back to around 800 years before Luffy’s adventures; The God Valley Incident, where infamous pirates and marines took part in a cataclysmic battle whose details have been concealed; and the Pirate King’s execution in Loguetown, which spearheaded the golden age of piracy.
From Different Eras
Because of the Rainbow Mist, it is entirely possible to play characters and create stories that are not immediately connected to the current timeline. In general, the stories of Bon Voyage take place at the tail end of the two year time skip, but the influence of the Rainbow Mist allows for players to tell stories set earlier in time, such as in the wake of the Pirate King’s execution, or even during the era in which he sailed the seas! However, to maintain a level of consistency and not get too far into territories that we do not yet understand, you should not set your stories too far before this.
Fox likes this post
Narrative Guidance
Fri Aug 23, 2024 1:31 pm
Narrative Guidance
In order to maintain the setting and general feel of One Piece, we feel the need to establish some guidelines for members to keep in mind when writing their stories. These narrative aides are intended to help keep the feel and logic about the world as canonically lore-friendly as possible, so it’s important to pay attention to these and keep them in mind. While every story’s instance of the world may be different, these are worldly facets that shouldn’t change much. If you feel particularly strongly about a certain interaction, discuss it with the members you are actively working with and come to an agreement. These are not hard and fast rules, but they are important, and particularly egregious compromises might result in staff intervention if taken to levels that push the constants of the world of One Piece.
Interactions With Unusual Races
Although a large number of different humanoid races exist within the world, an important thing to remember is that humans are the most numerous of all. Humans vastly outnumber every other race, especially in the Four Blues, where almost every other humanoid race is either extremely uncommon or entirely unheard of. Only those with a deeper knowledge of the wider world, experience on the Grand Line, or perhaps ties to other races would have an understanding that these unusual peoples exist in the world. To most humans, things such as Giants and Mink are an anomaly, if not tall tales told by sailors.
Size & Speed
While the world is home to some absolutely gargantuan beings, such as the Giants, it’s important to note that their sheer mass does have an impact on how swiftly they can act. Although there’s no mechanical limitations on the speed of a Giant (or larger entity), understand that their size inhibits their speed in a narrative sense. A fast Giant is a terrifying force to behold, but a much smaller creature with similar degrees of speed is going to have an edge due to the differences in scale and perception. It’s like trying to swat a fly! Just remember that a Giant’s stride may cover more ground, but they can’t make as many steps.
Haki
While every living being is capable of manifesting Haki, only a relatively small number of people actually ever do so. This is especially true of Conqueror’s Haki (the Color of the Supreme King). While some individuals might go through sufficient stress to awaken their raw Haki potential, knowledge of this mysterious ability is practically non-existent outside of the Grand Line. Even in Paradise, very few know of it, with its prevalence only coming about in the New World. To make things more notable, training and developing your Haki requires true conflict with incredibly strong opponents, the likes of whom should only really be found in the New World, and the advanced applications of Haki are likely only to be seen and developed when there!
The World Power Funnel
The very world of One Piece is designed with growth and potential in mind. While powerful individuals can arise and do exist in the Four Blues, those of notable strength and renown are usually confined to or keep themselves in the Grand Line, where the world might still challenge them. It’s important to remember that for a character to undergo legitimate growth in strength and potential, the world itself almost seems to want people to advance towards and traverse the Grand Line.
Great Powers of the Sea
No matter the workings of the Rainbow Mist, the world has a rather static power structure. The World Government sits in absolute control of much of the world, supported by their chief military force, the Marines, and other branches such as Cipher Pol. But there are always other powers, including the Four Emperors, who keep the world in a state of tumult and effectively keep the World Government in check due to their influence.
Poneglyphs & The Ancient Language
A staple of the mystery of the world are the events of the Void Century many centuries ago, and the long lost Ancient Kingdom. Though most of it has been forgotten and destroyed, remnants of such a time remain scattered across the world in the form of the indestructible Poneglyphs, engraved with a language forgotten to time. These objects are concealed and exceptionally rare and characters that know how to read them are few and far between—knowledge of this language is considered a severe criminal offense by the World Government and active research into the Ancient Kingdom is even more heinous. It’s also important to remember that we don’t know what is written on the Poneglyphs, aside from a select few, so be careful when creating narratives based around these.
The Will of D.
The mysteries of the initial D. are another core plot point of One Piece, but one that it is possible for players to have for their characters. Its exact meaning and relevance is mostly unknown, but it has been stated that it may have significant ties to the Ancient Kingdom and the Void Century, and seems to be hereditary, or at least passed down through the family lines of its bearers. It is always attached to a person’s family name—such as Monkey D. Luffy and his paternal line—and has been said to be “God’s Natural Enemy”.
Travel Guides
Fri Aug 23, 2024 2:03 pm
Your Timeline
The world of One Piece is an expansive one, consisting of numerous nations of varying size scattered across numerous seas, each divided by harsh oceans and split by natural barriers. Realistically, a character can only ever be in one location at any one given time, but for the purpose of opening up as many opportunities as possible, this isn’t a hard rule. All you need to do as a member is be aware of your character’s timeline. Where are they, where were they, and where will they be? This allows multiple opportunities, including the ability to slot in flashbacks to further build on your stories! The only limits on where you can go and when are down to logic. Aside from this, the world is generally divided into several seas, some of which have their own unique qualities.
The Four Blues
The most basic of seas cover most of the known world, divided into four individual oceans known as the North, East, South, and West Blue, respectively. Each is divided by the two barriers that segregate them, with the Grand Line separating the East and North Blues from the South and West Blues, and the Red Line serving to split the North and East Blues from the South and West Blues. Considered calmer seas even when they’re at their harshest, much of the known world exists within their waters.
The Grand Line
The legendary and treacherous sea that drives many to explore its waters has served as the main setting of Luffy’s adventures. It’s home to all manner of strange nations whose level of technology and culture are as diverse and strange as the strange weather and currents that dominate this stretch of sea. Split in two by the Red Line, the first half is considered a Paradise by the standards of those who have experienced the second half. Normal navigation tools don’t work here, with each island having a magnetic signature that serves to point the Log Pose to the next in sequence, forming a selection of individual routes that gradually converge at the halfway mark.
The New World
The terrible second half of the Grand Line is much more chaotic than the first. Dominated by even deadlier weather, more bizarre islands, and ruled by some of the most dangerous forces in the world, it serves as the final obstacle for those seeking adventure. While the Log Pose remains a staple of navigation, most islands have more than one possible route to follow, some of which can lead to complete dead ends or increasingly more dangerous lands. Be aware that adventuring in the New World will put you against nearly insurmountable odds, so be cautious of what you try to do here until you’ve amassed some strength!
The Calm Belt
These stretches of sea that segregate the Grand Line from the Four Blues are also home to strange lands, but to make matters worse, crossing this sea requires special methods due to the lack of active wind currents for sails to use, and the fact that the waters are home to massive Sea Kings! If you wish to venture through this sea, you’ll more than likely need a ship or other means of transport than can bypass these issues. The Calm Belt itself is split into four individual stretches, serving as a natural barrier of open water between populated seas.
Gateways
These are unique locations that serve as the only direct means of passing between otherwise separated regions of the world. Present on the Red Line, these locations include Reverse Mountain and Fishman Island, amongst others. Most of the time, simply reaching these places presents a challenge in and of itself, such as braving the ascending flow of Reverse Mountain’s dangerous currents, or somehow venturing thousands of meters below the sea’s surface.
Permissions in this forum:
You cannot reply to topics in this forum